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The expected value is the long-run average of a random variable: values times probabilities, summed up.
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Formula
E(X) in the unit of the random variable X · pi dimensionless
| Symbol | Meaning | Unit |
|---|---|---|
| E(X), μ | Expected value of the random variable X | same as X |
| Possible values of the random variable | same as X | |
| Probability P(X = xi) | dimensionless |
E(X) = \mu = \sum_{i} x_{i} \cdot p_{i}Original schematic by Quanta
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Christiaan Huygens introduced the concept in 1657 for games of chance. The expected value is the weighted mean of all possible values; by the law of large numbers the average of many repetitions stabilizes at E(X). A game is called fair if the expected value of the winnings is 0. For the binomial distribution simply .
Applies to discrete random variables with finitely many values; all pi sum to 1. For continuous random variables an integral replaces the sum.
Weighted mean: each value counts according to its probability.
Binomial distribution
Short formula instead of summing over all k.
Linearity
Linear transformations pass directly into the expected value.
Fair game
G = winnings minus stake; means fair.
A wheel pays 10 € with , otherwise nothing. Stake 3 €. Is the game worth it?
E(payout) = 10·0.2 = 2 €.
Winnings G: €.
On average you lose 1 € per game, the game is not worth it.
X takes the values 0, 1, 2 with . Compute E(X).
.
Simply taking the arithmetic mean of the values.
Correct only for a uniform distribution; otherwise weight with the pi.
Interpreting E(X) as the "most likely value".
for a die is never rolled; it is the long-run average.
Forgetting the stake in a fair game.
Fair means E(winnings) = 0 including the stake, not E(payout) = 0.
Formula cluster
Location and spread together describe a distribution.
Fair die: . Binomial distribution with and : successes on average.
Evaluating games of chance and insurance, fair stakes, mean success counts in exams, decision theory, risk analysis
Here is how to work through a typical Expected Value (E(X) = Σ xᵢ·pᵢ) task step by step:
Task
A wheel pays 10 € with , otherwise nothing. Stake 3 €. Is the game worth it?
Solution path
E(payout) = 10·0.2 = 2 €.
Winnings G: €.
On average you lose 1 € per game, the game is not worth it.
Task
X takes the values 0, 1, 2 with . Compute E(X).
Solution path
.
First set up the probability distribution as a table: all possible values xi of the random variable with their probabilities pi. The expected value is then the sum of products: E(X) = x1·p1 + x2·p2 + ... Die example: E(X) = 1·(1/6) + 2·(1/6) + ... . Prize game example: if a game pays 10 € with probability 0.2 and otherwise nothing, E(payout) = 10·0.2 + 0·0.8 = 2 €. Before computing, check that all pi add to 1, otherwise the distribution is incomplete. The expected value need not be a possible value: 3.5 cannot be rolled, yet it is the correct long-run average.
It is the long-run average: if you repeat the random experiment very often and average the results, this mean stabilizes at the expected value; the law of large numbers guarantees it. In 6000 die rolls you expect a total near . Two distinctions matter: E(X) is not a prediction for a single experiment, an individual roll can deviate arbitrarily. And E(X) is not the most likely value (that would be the mode); for skewed distributions the two lie far apart, as in lotteries, where the most frequent prize is 0 but the expected value can be positive. As a physical picture: E(X) is the centre of mass of the distribution, the point where the probability mass balances.
A game is called fair if the expected value of the winnings is zero, where winnings = payout minus stake. So compute the expected payout and subtract the stake. Example: a wheel of fortune pays 10 € with , the stake is 3 €. E(payout) = 2 €, so E(winnings) = 2 − 3 = −1 €: on average the player loses 1 € per round, the game is unfair in the operator's favour. A stake of exactly 2 € would be fair. Typical exam task: "Determine the stake so that the game is fair", the answer is always stake = expected payout. Real gambling (lottery, roulette, slot machines) has a systematically negative expected value; that is what the operator lives on.
Because of the additivity of the expected value. A binomially distributed X is the sum of n indicator variables X1, ..., Xn, where Xi = 1 for a success in the i-th trial and 0 otherwise. Each has E(Xi) = 1·p + 0·(1−p) = p. Since the expected value of a sum is always the sum of the expected values (this even holds without independence!), follows immediately, without evaluating the sum formula with binomial coefficients. Example: 100 attempts at rolling a six, , give on average successes. The formula is intuitive too: a fraction p of n trials succeeds. The same decomposition yields the variance , though there independence is required.
The expected value is a theoretical parameter of the probability model: it is computed from the probabilities before any experiment takes place. The mean x̄ (arithmetic average) is an empirical parameter of concrete data: it is computed from actually observed values after the experiment has run. The two are linked by the law of large numbers: as the number of trials grows, x̄ approaches the expected value μ. If you roll a die 10 times, x̄ might be 3.9; the model still says . Statistics uses this relation in reverse: x̄ serves as an estimator for an unknown μ. Linguistically: "expected value" for the model, "mean" for the sample.
Quanta exam set
Curated exam set for "Expected Value":
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Which formula describes Expected Value?
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Question (front)
How do you rearrange Expected Value for Binomial distribution?
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Question (front)
Which common mistake happens with Expected Value?
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