Getting an intuitive picture
When you release a small compact object, it moves only a short distance during the first brief interval. Later it moves faster and covers larger distances in equal intervals. Our initial model neglects air forces and assumes constant gravitational acceleration. “Free” means that gravity is the only force after release. It does not mean the object is already moving fast or can only travel downward.[1]
- Prerequisite: the constant-acceleration velocity and position equations apply. Starting from rest means v0 = 0 in the selected reference frame.
- g is a positive magnitude. The acceleration component is +g on a downward-positive axis and −g on an upward-positive axis.
- The numerical examples use g = 9.81 m/s2. This is a rounded model value; a problem may specify a different value.
Which free-fall equations apply to a drop from rest and a vertical launch?
In ideal vertical free fall with constant g, gravity is the only force during flight; a nonzero initial velocity is allowed. For a drop from rest, h denotes distance fallen since release. Height above the ground instead equals initial height minus h. A problem may use “height” for either quantity; establish which one is meant before substituting. More generally, the freely moving part of a vertical throw is also free fall when only gravity acts. Its initial velocity must not be omitted.[1]
This notation takes the positive axis downward.
These problems use g = 9.81 m/s2, a rounded near-surface model value rather than a universally exact constant. Measurement analysis needs local g; large height changes need a varying gravitational-field model.[1]
View diagram: direction of gravity
The force remains downward
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Fall velocity and fall time from the motion model
For the first case choose a downward-positive axis. Starting from rest, velocity grows as v = gt. The velocity graph is a line through the origin. Distance fallen is the triangle beneath it: half its base t times its height gt. This explains the factor one half. A nonzero initial velocity adds the rectangular contribution v0t. This falling law is a special case of motion with constant acceleration, with downward-positive .[2]
The first line assumes release from rest. In the last line h is signed displacement; it can initially be negative for an upward launch.[2][1]
For release from rest choose the nonnegative time root; vimpact is a speed.
Quadrupling the drop distance doubles fall time and impact speed. Doubling fall time quadruples distance. From rest, average speed h/t is half the final speed and cannot be used as the impact value.
Distance fallen and height above ground
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Fall time and impact speed: a twelve-metre example
Time and speed from drop height
- Given
- Drop distance 12 m, release from rest, g = 9.81 m/s2, negligible air resistance.
- Find
- Find time to the ground and speed immediately before impact.
Approach: distance fallen is known but time is not. Rearrange the drop equation for positive elapsed time, then obtain speed from gt.
Substitute height into the time equation.
Use the unrounded time to calculate speed.
Optionally convert to km/h after the SI calculation.
Result: Fall time 1.56 s; impact speed 15.34 m/s or 55.24 km/h.
Check: Independent energy check: . Also, , half the final speed.
Upward launch: is acceleration zero at the highest point?
Nonzero initial velocity
- Given
- Start at z0 = 0 m with v0 = +14 m/s, positive axis upward; g = 9.81 m/s2.
- Find
- Find time to the peak, height gain and return time to the launch level.
Approach: now choose upward positive. Acceleration is −g. The peak occurs when vertical velocity is zero; return follows from equal initial and final height.
With upward positive, acceleration is −g.
At the peak v = 0, not a = 0.
Calculate peak height without premature rounding.
z = 0 has the launch root and the later return root.
Result: Peak at 1.43 s with a 9.99 m height gain; return to launch level at 2.85 s with v = −14 m/s.
Check: Ascent and descent take equal time in this model because initial and final levels coincide. Acceleration remains −9.81 m/s2 at the peak.
Do heavier objects fall faster? An energy check in the ideal model
In the ideal model, lost gravitational potential energy becomes kinetic energy.[3]
The energy check relates a decrease in gravitational potential energy to an increase in kinetic energy. Mass cancels when both energy terms scale with the same mass. Bodies with matching initial conditions in the same field reach the same velocity. With air resistance, shape, area, air density and mass also affect motion, so equal final speed in air does not follow.[3][4]
The Apollo 15 hammer-and-feather demonstration on the Moon illustrates falling without appreciable air resistance. It does not justify neglecting drag for a sheet of paper in a terrestrial stairwell.[5]
Interpreting a drop experiment or well measurement
For a drop experiment, h plotted against t2 is linear with slope g/2 if release from rest and origins are correct. Hand-timing reaction delay shifts recorded time; an imperfect release can alter v0. Multiple heights help reveal model deviations.
Timing from release until hearing an impact in a well includes sound travel back upward. With an assumed constant sound speed c, T = √(2h/g) + h/c. Treating all of T as falling time overestimates depth. Drag and measurement conditions remain additional error sources.
h/c is in seconds; c must be specified as a separate model assumption.
Drag, terminal speed and varying gravity
Air drag opposes motion relative to the air. A body falling through still air can approach terminal speed when weight and opposing forces balance, stopping further speed increase. Acceleration is then not constantly g, and h = ½gt2 overestimates distance after a given time for the same initial conditions.[4]
The simple model also neglects buoyancy and air motion. Gravity cannot be kept unchanged over large height changes. An orbiting satellite is also in free fall, but its tangential velocity means its trajectory is not described by a purely vertical distance ½gt2.[1]
All heights and times here are model calculations. An impact calculation ends immediately before contact; the contact force is not determined by the falling equation alone. Additional information such as deformation distance or stopping duration is needed. The change in momentum and stopping duration determine the mean net force; a definite peak force additionally requires the force history.[6]
Five solved falling exercises
Calculate · Foundation
An object falls from rest for 1.2 s. Find distance and speed using g = 9.81 m/s2.
Show hint
Square t for distance, not for speed.
Learning goal: Find fall distance and velocity from rest.
Show solution and calculation
Approach: release from rest gives h = ½gt2 and downward speed v = gt.
At 1.2 s the distance fallen is 7.0632 m and speed is 11.772 m/s.
Check: average speed over the drop is half the final speed; multiplying it by 1.2 s gives the same distance. Earlier contact with the ground would terminate the model.
Rearrange · Foundation
How long does a drop from rest through 5 m take without air resistance?
Show hint
Use the positive time root.
Learning goal: Infer fall time from drop height.
Transfer · Application
An object is thrown downward at 3 m/s. How far does it fall in 0.8 s?
Show hint
With downward positive, v0 and a are both positive.
Learning goal: Include nonzero initial throwing velocity.
Show solution and calculation
Approach: the initial downward velocity contributes v0t.
Add it to the acceleration contribution ½gt2.
At 0.8 s these contributions are 2.4 m and 3.1392 m, giving 5.5392 m.
Check: the result must exceed the distance of a drop from rest lasting the same time, since downward motion already exists at the start.
Interpret · Foundation
An object is thrown vertically upward at 9.81 m/s in vacuum, with constant g=9.81 m/s2. Positive is upward. State time, velocity and acceleration at the apex. Is the ascending phase also free fall?
Show hint
Free fall describes the acting force, not instantaneous motion direction.
Learning goal: Distinguish zero speed at the apex from zero acceleration.
Show solution and calculation
Approach: reaches zero after 1 s.
Acceleration remains −9.81 m/s2; gravity acts both before and after the apex.
Ascending motion is also free fall once the throwing hand loses contact.
Check: velocity is positive just before the apex and negative just after. Without continued acceleration, reversal could not occur.
Error analysis · Application
A stone is dropped from rest into a vertical shaft. Time from release to hearing impact is 2.00 s. c=340 m/s, g=9.81 m/s2; neglect drag and reaction time. A solution gives h=19.62 m. Is that too large or too small? Find corrected depth.
Show hint
Fall time is less than 2 s because sound also needs time.
Learning goal: Model measured delay as fall time plus sound travel time.
Show solution and calculation
Approach: with .
The positive solution gives tf≈1.94540 s and h≈18.5634 m.
The original 19.62 m is too large because the entire delay was counted as fall time.
Check: sound travel of about 0.05460 s completes 2.00 s. This assumes sound traverses the same vertical distance at the supplied constant c.
What to take away
- First identify whether height means distance fallen or height above the ground, and whether initial velocity is zero.
- Weight and acceleration point downward even at the peak. Only velocity is momentarily zero there for a vertical throw.
- The ideal equations describe motion before contact. Air forces and sound travel time require separate modelling when relevant.
Sources for this explanation
Quanta · Updated October 1, 2026
- OpenStax, University Physics 1 §3.5: Free Fall
- OpenStax, University Physics 1 §3.4: Motion with Constant Acceleration
- OpenStax, University Physics 1 §8.3: Conservation of Energy
- OpenStax, University Physics 1 §6.4: Drag Force and Terminal Speed
- NASA Science: The Apollo 15 Hammer-Feather Drop
- OpenStax, University Physics 1 §9.2: Impulse and Collisions
Editorial responsibility: Quanta Study editorial team
Review scope
This explanation, 2 worked examples and 5 exercises are available in German and English. Structure, source references and mathematical notation undergo automated checks. Calculations, model assumptions and both language versions receive a separate AI review.
An internal human subject review is documented for an earlier release of this page. That confirmation does not apply automatically to the revised explanation and new exercises.
An independent, named human subject review has not yet been documented. Our exercise numbers are worked examples, rather than measurements published by the cited sources.
Editorial responsibility, sources and methodsChange history
- Distinguished free fall from a drop from rest directly; made fall time, impact speed, the highest point and mass accessible through appropriate headings. Linked the general displacement law, potential energy and momentum change during contact.
- Added two exercises; labelled all five by task type, difficulty and learning goal.
- Added prerequisites and an intuitive introduction; clarified the derivation, worked-example approaches and exercise solutions, and added a summary.
Cite this reference page
Quanta. Free Fall. Updated October 1, 2026. https://quanta-study.de/en/formula-sheet/freier-fall
When citing a specific scientific statement, also cite the specialist source linked to that statement.